‘Psychonauts 2’ developers discuss mental health, video game industry crunch

“I’ve heard the argument made that ‘Oh, if you turn on invincibility, then all of this design and work that’s gone into combat falls by the wayside,’” said Lauren Scott, senior systems designer at Double Fine. “But it’s a different way, a new way of interacting with the game, and if someone is having fun with the stuff that I’ve created, in a way that they can actually play it, if the alternative was them not being able to play the game, then I’d rather them play the game.”

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